Design

The end of Design

Today I did something interesting – I eliminated Sketch – a UI screen design tool – from two more places in our design team’s workflow. I didn’t do it because Sketch is a crappy tool – it is wonderful. We did it because it significantly encumbers the flow of information within Read more…

Design

Design + Neoliberalism: Part I

DRAFT This living essay is still in draft form. It is a continuation from my Design and Neoliberalism Introduction – I would suggest reading that one first. Please mind the typos, half-finished thoughts, and informal language. If you have comments, please email them to me. The purpose of this essay Read more…

Design Research

DR V: Building the Script

In my previous post, I talked a little bit about the psychological theories that relate to design research. In this article, I explain how we put these into practice. If you haven’t yet, it may be helpful to go back and real my previous posts for context about what design Read more…

Design Research

DRIII: In the room…

You’ve done some hard thinking to see whether design research is right for your project and spent some time preparing your design research team with the information that they’ll need to be successful. Now it’s time for the fun part: riding along with the team to hear from your prospective Read more…

Design Research

DR101: What is Design Research?

Your developers have been coding furiously for days working on the “Minimum Viable Product” perfectly tuned for the most lucrative market (according to the pricey quant study that just came back). When demo day comes you proudly show off the latest features – a marvel, to be certain; all of the Read more…